#ifndef _H_SCOPE_INVOKED_OBJECT_H_
#define _H_SCOPE_INVOKED_OBJECT_H_

#include "KeyFrameObj.h"

class ScopeInvokedObj:public KeyFrameObj{
private:	
	bool _visible;
public:
	ScopeInvokedObj(){}
	ScopeInvokedObj(int,DIVA_VM*);
	virtual void recover();
	virtual void render(float);
	~ScopeInvokedObj(){}
};
#endif